After seeing the Call of Duty: Ghosts reveal I believe the game LOOKS like it is on the right track. I say "looks" because I didn’t see enough to really get a sense of the map design.
The ability to completely customize up to 10 soldiers is great. Even though all you are going to be seeing is a set of hands I think some teammates and even opposing players will be able to appreciate some of the hard work that is going to go in crafting some of those character models. Another big addition is that players will be able to play as female soldiers. If you think that’s strange than you missed last week’s report from CNN that said nearly half the gaming population is comprised of women (http://www.cnn.com/2013/08/08/tech/gaming-gadgets/female-gamers). It makes total sense that female gamers be allowed to represent themselves as a female character model if they so chose.
Strike packages are back. I love that news. I like the strike package setup much better than the score streak system that Black Ops 2 used. The support package (killstreaks does not reset upon death) is especially helpful to new players who aren’t able to consistently rack up kills. This system allows them to contribute something to the team which is great.
The score streaks themselves have been redone. If you missed it, the UAV is no longer a plane in the sky. It is a device that you must place on ground. This might make it easier for some players to take out the UAV’s although I felt like using a rocket launcher to knock down the UAV plane’s was never terribly difficult to begin with. Still it makes players work for the right to use the UAV now and keeping it up will require using proper placement. Anything that adds more tactical layers to the game is great.
I didn’t like pick 10 so I’m not entirely pleased to see a new variation of that system in place for creating class loadouts. The idea of separating the perk point pool from the loadout pool may help. This is something I’m not going to be able to praise or condemn without getting to try it first. I’ll reserve judgment until November. Hopefully the perks are more useful this time around.
I’m not impressed with the destruction or the new locomotion skills (mantle over walls, slide to prone, lean out of cover) or the destruction. The mantle looks like it was ripped straight out of the Battlefield series and multiple games have used the slide and lean mechanics. Destruction is a nice touch but it won’t be as technically impressive as what you would see in Battlefield. Destruction also could be a negative IF they overdo it. If this is the equivalent of having a car or a red barrel placed every couple of feet it is going to get annoying quick. I didn’t see enough to make a judgment on that yet though. Infinity Ward tends to balance things a little better so I’d be more worried about the destruction if Treyarch was involved. Treyarch’s tiny maps combined with that destruction would be a nightmare to navigate.
I wasn’t impressed with the new game modes. The squad setup seems to be like a new take on survival mode from Modern Warfare 3 or zombies from Black Ops. Playing against bots doesn’t interest me all that much but if you are into that sort of thing I could see that as being exciting news. The new multiplayer mode called "Cranked" is something I won’t play. In Cranked, each kill starts a 30 second clock where a player must get another kill or they will explode. I see what they are trying to do (speed up play, eliminate camping) but stuff like this doesn’t work well in Call of Duty. I don’t like chaotic run and gun as much as I like a good tactical team deathmatch map so I can’t see myself playing it more than once just to say I tried it. Objective based gaming isn’t what the series does well. If I’m going to play objective based gaming, I’m going to go play Battlefield 4 this fall. DICE is simply better at that.
I would say today was a good start. There was a little too much talking and not enough gameplay for my tastes. It’s hard to draw any concrete conclusions about the map design which is going to be key. I’ll have a more solid read on things after I see more gameplay footage or when I get it in my hands this November. I’m excited about the customization options and the return of strike packages though. If you want to see the reveal event for yourself, head here (http://www.gamespot.com/shows/gamespot-live/?event=call-of-duty-ghosts-multiplayer-reveal-20130814&tag=Topslot;Slot1).